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Eurofighter Typhoon EF-2000 Aircraft


$379.00

Eurofighter Typhoon EF-2000 Aircraft
_This Model is a High-Resolution and Detailed Design of the Eurofighter Typhoon Aircraft This Design can be Used in Making Professional High Detailed Scenes because This design You Can Control it With an Easy way to Get logical Movements as it Happens in reality.
You Can Move the Flight Stick to get a Real Movement To Flaperons & Canards How Responsible for Moving the Plane in Ascending, Descending (Pitch), and Rotating (Roll), and you Can Move the Rudder Pedals To Rotate The Rudder To the Right and Left (Yaw), and you Can Move the Throttle Grip Forward and Backward to Get a Logical Movement For the Throttle Nozzle and then the Flame comes out from the Nozzle. And You Can Move the Main Controller of the Fuselage to Move the whole Body Then the Flight Stick and the Rudder and Pedals Will Move With The Movement You Make. Then the Rudder, Flaperons, and canards Will Move Automatically in the Right Directions Suitable for Movement. All this was Designed By Rig & Object constraints to Make the Animation process Much Easier to Extract a Realistic Scene
and Each Object is Named With a Clear Name to Facilitate the Design Organising
_This Design Contains.
1-The Fuselage: High-Resolution Material and Detailed Body
(Flaperons _Rudder _ LedingEdges _ Canards _ AirBrake _ JetNozzles _ JetInlets _ Canopy Refuelling Gears _ Navigation and Position Lights )
2-The Cockpit:
(EjectionSeat _ CockpitBase _ Cockpit Consoles With{High Detailed Buttons Tagged With Correct Names & HUD & High-Resolution Emission Screens & Effective Flight Stick & Effective Throttle Grip
& Effective Rudder Paddle & Night Lights } )
3-Landing Gears: The Landing Gear Mechanics are Designed in such a way that it is Easy to Open and Close
(Main Strut Leg & Connecting Rod & Tires & Effective Shock Absorber _ RunWay Lights )
4-RefuelingGears: Refueling Equipment Can be Opened and Locked Easily
5-Lights: The Plane is Equipped with Night lighting From the Outside and Navigation/Position Lights
6-PayLoad: The Payload of the Plane is Designed with high Quality With Many Details, and in an Effective Way That you Can Use in an Easy Way Easily Movable
( *ASRAAM Missile {-Fins: You Can Move The Fins By Rotate One Object - Flame: You Can Control To The Missile Flame Size With Moving One Object} _
*PaveWay GBU 12 Bomb {-Front Fins: You Can Move The Fins By Rotate One Object - Back Wing: You Can OpenThe Back Wing By Rotate One Object } _
*Meteor Missile {-Fins: You Can Move The Fins By Rotate One Object - Flame: You Can Control To The Missile Flame Size With Moving One Object} _
*FuleTank


-This Design Is Originally Modeled in Blender 3.2 the Model was Exported to OPJ and FBX
-Unit system is set to (Metric). Real-world scale
-The Textures Type

PBR-Metallic-Roughness.(PNG)_(PBR-Specular-Glossiness.(PNG)
-The Textures Size
Eurofighter_Fuselag (8192x8192)
Eurofighter_Cockpit (Base)(4096x4096)
Eurofighter_Cockpit (Consols) (4096x4096)
Eurofighter_EjectionSeat (4096x4096)
Eurofighter_Screens (4096x4096)
Eurofighter_HUD (1024x1024)
Eurofighter_LandingGears (4096x4096)
Eurofighter_Payload (4096x4096)
Environment Image (8192x8192)
polys: 330865
verts: 328463

You Can Watch Speed Modeling For This Model on My Channel On Youtube. Channel Name: Polygonal

___________________
Hope You Like It


Eurofighter Typhoon EF-2000 Aircraft
_This Model is a High-Resolution and Detailed Design of the Eurofighter Typhoon Aircraft This Design can be Used in Making Professional High Detailed Scenes because This design You Can Control it With an Easy way to Get logical Movements as it Happens in reality.
You Can Move the Flight Stick to get a Real Movement To Flaperons & Canards How Responsible for Moving the Plane in Ascending, Descending (Pitch), and Rotating (Roll), and you Can Move the Rudder Pedals To Rotate The Rudder To the Right and Left (Yaw), and you Can Move the Throttle Grip Forward and Backward to Get a Logical Movement For the Throttle Nozzle and then the Flame comes out from the Nozzle. And You Can Move the Main Controller of the Fuselage to Move the whole Body Then the Flight Stick and the Rudder and Pedals Will Move With The Movement You Make. Then the Rudder, Flaperons, and canards Will Move Automatically in the Right Directions Suitable for Movement. All this was Designed By Rig & Object constraints to Make the Animation process Much Easier to Extract a Realistic Scene
and Each Object is Named With a Clear Name to Facilitate the Design Organising
_This Design Contains.
1-The Fuselage: High-Resolution Material and Detailed Body
(Flaperons _Rudder _ LedingEdges _ Canards _ AirBrake _ JetNozzles _ JetInlets _ Canopy Refuelling Gears _ Navigation and Position Lights )
2-The Cockpit:
(EjectionSeat _ CockpitBase _ Cockpit Consoles With{High Detailed Buttons Tagged With Correct Names & HUD & High-Resolution Emission Screens & Effective Flight Stick & Effective Throttle Grip
& Effective Rudder Paddle & Night Lights } )
3-Landing Gears: The Landing Gear Mechanics are Designed in such a way that it is Easy to Open and Close
(Main Strut Leg & Connecting Rod & Tires & Effective Shock Absorber _ RunWay Lights )
4-RefuelingGears: Refueling Equipment Can be Opened and Locked Easily
5-Lights: The Plane is Equipped with Night lighting From the Outside and Navigation/Position Lights
6-PayLoad: The Payload of the Plane is Designed with high Quality With Many Details, and in an Effective Way That you Can Use in an Easy Way Easily Movable
( *ASRAAM Missile {-Fins: You Can Move The Fins By Rotate One Object - Flame: You Can Control To The Missile Flame Size With Moving One Object} _
*PaveWay GBU 12 Bomb {-Front Fins: You Can Move The Fins By Rotate One Object - Back Wing: You Can OpenThe Back Wing By Rotate One Object } _
*Meteor Missile {-Fins: You Can Move The Fins By Rotate One Object - Flame: You Can Control To The Missile Flame Size With Moving One Object} _
*FuleTank


-This Design Is Originally Modeled in Blender 3.2 the Model was Exported to OPJ and FBX
-Unit system is set to (Metric). Real-world scale
-The Textures Type

PBR-Metallic-Roughness.(PNG)_(PBR-Specular-Glossiness.(PNG)
-The Textures Size
Eurofighter_Fuselag (8192x8192)
Eurofighter_Cockpit (Base)(4096x4096)
Eurofighter_Cockpit (Consols) (4096x4096)
Eurofighter_EjectionSeat (4096x4096)
Eurofighter_Screens (4096x4096)
Eurofighter_HUD (1024x1024)
Eurofighter_LandingGears (4096x4096)
Eurofighter_Payload (4096x4096)
Environment Image (8192x8192)
polys: 330865
verts: 328463

You Can Watch Speed Modeling For This Model on My Channel On Youtube. Channel Name: Polygonal

___________________
Hope You Like It

formats
NATIVE Blender 3.3  -  Cycles Render
FBX  
OBJ