Lion XGEN CORE
High Detailed Photorealistic Lion; FULLY RIGGED, UVunwrapped and smoothable, made with Maya. XGEN-CORE for hair (NO PLUGINS NEEDED)
This model has a clean geometry based on loops and "only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum, teeth, tongue and claws are modeled separately.
——————–
–High resolution textures (8K)
———————–
Measurement units: centimeters
———————–
Formats included:
-Maya 2022-
LionB_RIG_Maya2022.ma – Default rig pose (maya 2020 ascii)
LionB_POSE_Maya2022.ma – preview walking pose - rigged file (maya 2020 ascii)
Mesh resolutions:
– Polycount (quads):
lion main: 30450
eyeballs/corneas: 288
gum-teeth: 6144
tongue: 572
claws: 3420
background plane: 1
************
Xgen Notes:
Created with Xgen core - It can be converted to IGS with just a click.
I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations.
The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink/roar
Below are some features of the rig.
-Right Click Menu
-Mirror pose for selected Ctrl
-Space Switching
-IKFK Controller
-Auto Clavicle
-Global Scale
-Stretch Arm/Leg
-Elbow/Knee Pin
-Bendy Arm/Leg
-FootRoll with options IK+FK Spine with smart Controller
-Squeeze+Squash Spine
-Indvidual fingers Ctrls.
And more..
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)
This model has a clean geometry based on loops and "only’ quads. It is FULLY RIGGED and comes with Maya settings for Arnold renderer.
(Ready to render exactly as you see above)
– eyes, corneas, gum, teeth, tongue and claws are modeled separately.
——————–
–High resolution textures (8K)
———————–
Measurement units: centimeters
———————–
Formats included:
-Maya 2022-
LionB_RIG_Maya2022.ma – Default rig pose (maya 2020 ascii)
LionB_POSE_Maya2022.ma – preview walking pose - rigged file (maya 2020 ascii)
Mesh resolutions:
– Polycount (quads):
lion main: 30450
eyeballs/corneas: 288
gum-teeth: 6144
tongue: 572
claws: 3420
background plane: 1
************
Xgen Notes:
Created with Xgen core - It can be converted to IGS with just a click.
I added a BakedGroomManager modifier to speed up the rendering. To edit the descriptions just uncheck the modifier and proceed normally.
RIG NOTE:
The rig is completely flexible and has smart Ctrls, for good deformations.
The blendShapes are connected to the highpoly mesh (ML_Head_Upper_Jaw_Ctrl): eye blink/roar
Below are some features of the rig.
-Right Click Menu
-Mirror pose for selected Ctrl
-Space Switching
-IKFK Controller
-Auto Clavicle
-Global Scale
-Stretch Arm/Leg
-Elbow/Knee Pin
-Bendy Arm/Leg
-FootRoll with options IK+FK Spine with smart Controller
-Squeeze+Squash Spine
-Indvidual fingers Ctrls.
And more..
***********************
NO POSTWORK ON THESE RENDERS (ARNOLD)