“Lion Cub Rigged” has been added to your cart.

Lion Cub Rigged


$599.00

High-quality realistic and rigged Lion cub model with fur, it has Arnold materials with high-resolution textures. The Lion cub model has a clean topology and is good in one iteration of smoothing. The model has a custom rig and is ready for animation.


=POLYGON COUNT=
Model poly count :
Total polygon count - 165324
Lion cub body - 145488
Lion scalp body - 106352
Teeth - 9970
Eyes - 1760


=MAPS AND SIZES=
8192x8192 Diffuse, Displacement 32 bit exr
4096x4096 Diffuse textures (Body SSS Color)
2048x2048 Diffuse, Normal Map, Specular (Body, Teeth, Eyes, Claws)


=TWO FILES=
For improving the speed and comfort of work we provide two files, one for rendering and the second one for animating. You will find a video manual of how it works inside the project directory in the '!!!----MANUAL----!!!' folder.


=RIGGING=
Rig created using the Maya joint tool.
Legs, body, and neck have IK and FK systems and they can be switched very easily.

=RENDER=
Render was made using only one light at the top of the scene(Studio setup) and one HDRI.


=FUR=
All fur was made using Xgen. It consists of one collection and body, head, whiskers descriptions and so on.
You can easily change parameters like length, clump, noise, and others.


=LAYERS=
All objects are hidden in separated layers.


=NAMES=
All objects and shaders in the file are named correctly.


=MODEL SIZE=
The model has a real-world size and the shoulder height is 32cm which is a middle size for this species.

=Unit System=
Unit of measurement used for the model: cm


=ADDITIONAL=
No post-process work on preview images!


Best regards, Missset!


High-quality realistic and rigged Lion cub model with fur, it has Arnold materials with high-resolution textures. The Lion cub model has a clean topology and is good in one iteration of smoothing. The model has a custom rig and is ready for animation.


=POLYGON COUNT=
Model poly count :
Total polygon count - 165324
Lion cub body - 145488
Lion scalp body - 106352
Teeth - 9970
Eyes - 1760


=MAPS AND SIZES=
8192x8192 Diffuse, Displacement 32 bit exr
4096x4096 Diffuse textures (Body SSS Color)
2048x2048 Diffuse, Normal Map, Specular (Body, Teeth, Eyes, Claws)


=TWO FILES=
For improving the speed and comfort of work we provide two files, one for rendering and the second one for animating. You will find a video manual of how it works inside the project directory in the '!!!----MANUAL----!!!' folder.


=RIGGING=
Rig created using the Maya joint tool.
Legs, body, and neck have IK and FK systems and they can be switched very easily.

=RENDER=
Render was made using only one light at the top of the scene(Studio setup) and one HDRI.


=FUR=
All fur was made using Xgen. It consists of one collection and body, head, whiskers descriptions and so on.
You can easily change parameters like length, clump, noise, and others.


=LAYERS=
All objects are hidden in separated layers.


=NAMES=
All objects and shaders in the file are named correctly.


=MODEL SIZE=
The model has a real-world size and the shoulder height is 32cm which is a middle size for this species.

=Unit System=
Unit of measurement used for the model: cm


=ADDITIONAL=
No post-process work on preview images!


Best regards, Missset!

formats
NATIVE Maya 2020  -  Arnold