“Generic Pickup Truck with Small Telescopic Crane” has been added to your cart.

Generic Pickup Truck with Small Telescopic Crane


$169.00

odel Architecture:


  • Object Count: This digital asset comprises 508 individual objects, meticulously assembled to represent a high-fidelity model of a generic pickup truck with an integrated small crane.

  • Polygonal Framework: In its foundational state (MeshSmooth OFF), the model is constructed of 152,798 polygons per object, cumulatively amounting to 611,178 polygons at a single iteration of MeshSmooth (applied uniformly across all objects), thereby facilitating optimal subdivision readiness.

  • Geometry Composition: Predominantly quad-based, the mesh architecture boasts a 99% quadrilateral topology, meticulously designed to exclude Ngons and vertex poles, thus ensuring a robust framework for deformation and animation workflows.

  • Rendering Details: Utilized Marmoset for preview renderings at Subdivision Level 0 and turntable visualization, underscoring the model's adaptability to diverse rendering environments.

Scene and Mesh Analytics:


  • Scene Composition: Encompasses 510 objects, augmented with 1 camera setup, 5 light sources, and 2 helper entities, culminating in a total of 518 components within the scene.

  • Vertex and Face Count: Features a detailed mesh totaling 631,091 vertices and 611,694 faces, indicating the model's complexity and suitability for high-resolution outputs.

Texture Mapping and Material Design:


  • PBR Textures: Equipped with a comprehensive suite of Physically Based Rendering (PBR) maps, including Metallic, Roughness, BaseColor, Normal, Opacity, Emissive, and Ambient Occlusion (AO), all at a resolution of 4096x4096 across 76 maps, ensuring photorealistic material representation.

Standards and Scaling:


  • Real-World Accuracy: Engineered to precise real-world scale (units: Centimeters), the model measures 661 cm in width, offering authentic spatial representation for integration into real-life scale projects.

  • Organizational Structure: Scene assets are systematically categorized by layers and groups, promoting efficient scene management and workflow integration.


odel Architecture:


  • Object Count: This digital asset comprises 508 individual objects, meticulously assembled to represent a high-fidelity model of a generic pickup truck with an integrated small crane.

  • Polygonal Framework: In its foundational state (MeshSmooth OFF), the model is constructed of 152,798 polygons per object, cumulatively amounting to 611,178 polygons at a single iteration of MeshSmooth (applied uniformly across all objects), thereby facilitating optimal subdivision readiness.

  • Geometry Composition: Predominantly quad-based, the mesh architecture boasts a 99% quadrilateral topology, meticulously designed to exclude Ngons and vertex poles, thus ensuring a robust framework for deformation and animation workflows.

  • Rendering Details: Utilized Marmoset for preview renderings at Subdivision Level 0 and turntable visualization, underscoring the model's adaptability to diverse rendering environments.

Scene and Mesh Analytics:


  • Scene Composition: Encompasses 510 objects, augmented with 1 camera setup, 5 light sources, and 2 helper entities, culminating in a total of 518 components within the scene.

  • Vertex and Face Count: Features a detailed mesh totaling 631,091 vertices and 611,694 faces, indicating the model's complexity and suitability for high-resolution outputs.

Texture Mapping and Material Design:


  • PBR Textures: Equipped with a comprehensive suite of Physically Based Rendering (PBR) maps, including Metallic, Roughness, BaseColor, Normal, Opacity, Emissive, and Ambient Occlusion (AO), all at a resolution of 4096x4096 across 76 maps, ensuring photorealistic material representation.

Standards and Scaling:


  • Real-World Accuracy: Engineered to precise real-world scale (units: Centimeters), the model measures 661 cm in width, offering authentic spatial representation for integration into real-life scale projects.

  • Organizational Structure: Scene assets are systematically categorized by layers and groups, promoting efficient scene management and workflow integration.

formats
NATIVE 3ds Max 2017  -  V-Ray  5
NATIVE 3ds Max 2017  -  V-Ray  5
NATIVE 3ds Max 2017  -  V-Ray  5
NATIVE 3ds Max 2017  -  V-Ray  5
Blender     -   Blender Render  3.4
Maya  2017   -   Arnold  5.3.1.1
Maya  2015   -   V-Ray  3.2
Cinema 4D  R18   -   Arnold  3.2
Cinema 4D  R18   -   Advanced Render  3.2
3ds Max  2015   -   V-Ray  5.20.23
3ds Max  2018   -   Arnold  7.0
glTF
Unreal
Unity