Generic Pickup Truck with Small Telescopic Crane
$169.00
odel Architecture:
Object Count: This digital asset comprises 508 individual objects, meticulously assembled to represent a high-fidelity model of a generic pickup truck with an integrated small crane.
Polygonal Framework: In its foundational state (MeshSmooth OFF), the model is constructed of 152,798 polygons per object, cumulatively amounting to 611,178 polygons at a single iteration of MeshSmooth (applied uniformly across all objects), thereby facilitating optimal subdivision readiness.
Geometry Composition: Predominantly quad-based, the mesh architecture boasts a 99% quadrilateral topology, meticulously designed to exclude Ngons and vertex poles, thus ensuring a robust framework for deformation and animation workflows.
Rendering Details: Utilized Marmoset for preview renderings at Subdivision Level 0 and turntable visualization, underscoring the model's adaptability to diverse rendering environments.
Scene and Mesh Analytics:
Scene Composition: Encompasses 510 objects, augmented with 1 camera setup, 5 light sources, and 2 helper entities, culminating in a total of 518 components within the scene.
Vertex and Face Count: Features a detailed mesh totaling 631,091 vertices and 611,694 faces, indicating the model's complexity and suitability for high-resolution outputs.
Texture Mapping and Material Design:
PBR Textures: Equipped with a comprehensive suite of Physically Based Rendering (PBR) maps, including Metallic, Roughness, BaseColor, Normal, Opacity, Emissive, and Ambient Occlusion (AO), all at a resolution of 4096x4096 across 76 maps, ensuring photorealistic material representation.
Standards and Scaling:
Real-World Accuracy: Engineered to precise real-world scale (units: Centimeters), the model measures 661 cm in width, offering authentic spatial representation for integration into real-life scale projects.
Organizational Structure: Scene assets are systematically categorized by layers and groups, promoting efficient scene management and workflow integration.
odel Architecture:
Object Count: This digital asset comprises 508 individual objects, meticulously assembled to represent a high-fidelity model of a generic pickup truck with an integrated small crane.
Polygonal Framework: In its foundational state (MeshSmooth OFF), the model is constructed of 152,798 polygons per object, cumulatively amounting to 611,178 polygons at a single iteration of MeshSmooth (applied uniformly across all objects), thereby facilitating optimal subdivision readiness.
Geometry Composition: Predominantly quad-based, the mesh architecture boasts a 99% quadrilateral topology, meticulously designed to exclude Ngons and vertex poles, thus ensuring a robust framework for deformation and animation workflows.
Rendering Details: Utilized Marmoset for preview renderings at Subdivision Level 0 and turntable visualization, underscoring the model's adaptability to diverse rendering environments.
Scene and Mesh Analytics:
Scene Composition: Encompasses 510 objects, augmented with 1 camera setup, 5 light sources, and 2 helper entities, culminating in a total of 518 components within the scene.
Vertex and Face Count: Features a detailed mesh totaling 631,091 vertices and 611,694 faces, indicating the model's complexity and suitability for high-resolution outputs.
Texture Mapping and Material Design:
PBR Textures: Equipped with a comprehensive suite of Physically Based Rendering (PBR) maps, including Metallic, Roughness, BaseColor, Normal, Opacity, Emissive, and Ambient Occlusion (AO), all at a resolution of 4096x4096 across 76 maps, ensuring photorealistic material representation.
Standards and Scaling:
Real-World Accuracy: Engineered to precise real-world scale (units: Centimeters), the model measures 661 cm in width, offering authentic spatial representation for integration into real-life scale projects.
Organizational Structure: Scene assets are systematically categorized by layers and groups, promoting efficient scene management and workflow integration.
formats
NATIVE 3ds Max 2017 - V-Ray 5
NATIVE 3ds Max 2017 - V-Ray 5
NATIVE 3ds Max 2017 - V-Ray 5
NATIVE 3ds Max 2017 - V-Ray 5
Blender - Blender Render 3.4
Maya 2017 - Arnold 5.3.1.1
Maya 2015 - V-Ray 3.2
Cinema 4D R18 - Arnold 3.2
Cinema 4D R18 - Advanced Render 3.2
3ds Max 2015 - V-Ray 5.20.23
3ds Max 2018 - Arnold 7.0
glTF
Unreal
Unity