Medieval Castle-Medieval Village Environment Low-poly 3D model
Note :if you buy this pack, we send Stable Interior Environment for free! Please open a ticket for it.
Medieval Environment Megapack , comes with 300 Unique Static Meshes , Tileable and Trim Materials for Walls and Buildings. Landscape , Foliages , Furnished Interiors and all Enterable Buildings. Good amount of Customization options. Buildings are not a single module. Project is done by an awesome Artist Daniel Cano Martinez and Leartes Team.Do not miss the chance to add this masterpiece to your collection.
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Technical details Features:
Premade Map Vertex Painting options Unique Concepts for each Assets Tileable / Trim Materials Furnished interiors , Fully Enterable Buildings. Number of Unique Meshes: 300
Collision: Yes LODs: Yes up to 5
Average Poly Count: around 2K up to 50K ** Texture Map Types:** Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Castle, Arch, Bridge, Torch, Ropes, Trees, Wood Plank, Carpet, Furniture etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Arches, Stone Walls, Windows, Stairs, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Materials and Material Instances: 87
Number of Textures: 174
Texture Resolutions: 1K , 2K
Supported Development Platforms: Windows: Yes Mac: Yes
Render Pipeline Disclaimer: This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
Note :if you buy this pack, we send Stable Interior Environment for free! Please open a ticket for it.
Medieval Environment Megapack , comes with 300 Unique Static Meshes , Tileable and Trim Materials for Walls and Buildings. Landscape , Foliages , Furnished Interiors and all Enterable Buildings. Good amount of Customization options. Buildings are not a single module. Project is done by an awesome Artist Daniel Cano Martinez and Leartes Team.Do not miss the chance to add this masterpiece to your collection.
For all your promotional requests, technical support needs, suggestions, and refund requests, please open a ticket.
Technical details Features:
Premade Map Vertex Painting options Unique Concepts for each Assets Tileable / Trim Materials Furnished interiors , Fully Enterable Buildings. Number of Unique Meshes: 300
Collision: Yes LODs: Yes up to 5
Average Poly Count: around 2K up to 50K ** Texture Map Types:** Base Color / Diffuse, Normal, Smoothness / Roughness, Metalic, Opacity
Materials: This asset contains PBR based materials which means each material contains a Base Texture, and a Normal Texture by default and additionally has Smoothness, Ambient Occlusion, Metalic and Opacity Texture Maps according to the material.
Props: Castle, Arch, Bridge, Torch, Ropes, Trees, Wood Plank, Carpet, Furniture etc.. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Architecture: Ground, Walls, Arches, Stone Walls, Windows, Stairs, Structures etc. [Resolution 2048x] [Diffuse, Normal, Roughness, Opacity, AO, Metalic]
Number of Materials and Material Instances: 87
Number of Textures: 174
Texture Resolutions: 1K , 2K
Supported Development Platforms: Windows: Yes Mac: Yes
Render Pipeline Disclaimer: This package is designed for these three render pipelines: HDRP, URP and Built-In pipelines.Materials are created with shadergraphs which supports all pipelines.
3D Model formats
Format limitations
- Unity 3D (.unitypackage, .prefab)3.12 GB
- mat (.mat)3.12 GB
- Autodesk FBX (.fbx)3.12 GB
- OBJ (.obj, .mtl)3.12 GB