Robot Fighter
High quality 3D model of Robot_Fighter. Detailed enough for closeup renders. Original a unique design. Materials, textures and objects are clearly named. All the object are separated with clean topology. Ready for rigging and animation.
General Notes:
- Originally created in MAYA 2020
- Real world scale (cm)
- High quality and clean topology
- Geometry is subdivision ready
- UV's included for all objects
- User friendly naming convention and hierarchy
- Very high resolution and level of detail
- All the pictures are actual renders with no postproduction
Textures:
- Created in Substance Painter
- Very high resolution and level of detail
- robot_fighter_arm (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_body (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_body_inside (color, metalness, normal, roughness) - 8192 x 8912
- robot_leg (color, metalness, normal, normal, roughness) - 8192 x 8912
- robot_fighter_hand (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_head (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_head_inside (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_leg (color, metalness, normal, roughness) - 8192 x 8912
- smudges_mask - 3072x3072
- enviro_studio - 2048 x 1024
Rendering:
- Render setup in Autodesk Maya 2020
- Realistic skin material using Arnold Standard shader
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 release and higher versions
Polycounts:
- scene: 174450 Vertices, 171399 Polygons
High quality 3D model of Robot_Fighter. Detailed enough for closeup renders. Original a unique design. Materials, textures and objects are clearly named. All the object are separated with clean topology. Ready for rigging and animation.
General Notes:
- Originally created in MAYA 2020
- Real world scale (cm)
- High quality and clean topology
- Geometry is subdivision ready
- UV's included for all objects
- User friendly naming convention and hierarchy
- Very high resolution and level of detail
- All the pictures are actual renders with no postproduction
Textures:
- Created in Substance Painter
- Very high resolution and level of detail
- robot_fighter_arm (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_body (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_body_inside (color, metalness, normal, roughness) - 8192 x 8912
- robot_leg (color, metalness, normal, normal, roughness) - 8192 x 8912
- robot_fighter_hand (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_head (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_head_inside (color, metalness, normal, roughness) - 8192 x 8912
- robot_fighter_leg (color, metalness, normal, roughness) - 8192 x 8912
- smudges_mask - 3072x3072
- enviro_studio - 2048 x 1024
Rendering:
- Render setup in Autodesk Maya 2020
- Realistic skin material using Arnold Standard shader
- Rendered in Arnold using only standard Arnold tools and materials
- Compatible with Arnold 5 release and higher versions
Polycounts:
- scene: 174450 Vertices, 171399 Polygons