Arthur Anthro Lion 3D model
*3D model of an anthro lion made in Blender (.Blend) that I named Arthur. Rig , Hair and Fur only in blender, other formats only model mesh*
=Textures=
=Normal Maps=
Mappings applied to tongue, nose, eyes, mouth inside (Normal map and roughness map)
=RIG=
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=MODEL=
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 18052
Polygons of all clothes : 30406
=RENDER=
The model is being rendered in cycles (With some post processing settings)
=FUR=
The model contains 14 Fur divisions ( Hair Particle system )
(Body , head , tail , etc...)
=FORMATS=
The model is native to Blender 3.5 and other formats like ( .FBX .OBJ .STL .DAE )
*3D model of an anthro lion made in Blender (.Blend) that I named Arthur. Rig , Hair and Fur only in blender, other formats only model mesh*
=Textures=
=Normal Maps=
Mappings applied to tongue, nose, eyes, mouth inside (Normal map and roughness map)
=RIG=
the model has rigged with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=MODEL=
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 18052
Polygons of all clothes : 30406
=RENDER=
The model is being rendered in cycles (With some post processing settings)
=FUR=
The model contains 14 Fur divisions ( Hair Particle system )
(Body , head , tail , etc...)
=FORMATS=
The model is native to Blender 3.5 and other formats like ( .FBX .OBJ .STL .DAE )
3D Model formats
Format limitations
- Blender 3.5 (.blend)245 MBVersion: 3.5Renderer: Cycles X
- Autodesk FBX (.fbx)39.6 MB
- OBJ (.obj, .mtl) (2 files)71.7 MB
- Collada (.dae)46.5 MB
- Stereolithography (.stl)51.2 MB