Aurora Anthro Cat 3D model
3D model of an Female cat made in Blender (.Blend) that I named Aurora. Rig , Hair and Fur only in blender, other formats only model mesh
=TEXTURES=
=Normal Maps=
Mappings applied to tongue, nose, eyes, jaw , mouth inside (Normal map, Heitgh, roughness map)
=RIG=
the model has rig (using B-Bones) with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=MODEL=
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 23344
Polygons of all clothes : 29544
=RENDER=
The model is being rendered in cycles (With some post processing settings)
=FUR=
The model contains 20 Fur divisions ( Hair Particle system )
(Body , head , eyes , tail , hair , etc...)
=FORMATS=
The model is native to Blender 3.2 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me
3D model of an Female cat made in Blender (.Blend) that I named Aurora. Rig , Hair and Fur only in blender, other formats only model mesh
=TEXTURES=
=Normal Maps=
Mappings applied to tongue, nose, eyes, jaw , mouth inside (Normal map, Heitgh, roughness map)
=RIG=
the model has rig (using B-Bones) with full face rig (shown in test video)
the model has drivers for (eyes blinking, mouth, nose, breathing)
rig available only in blender
=MODEL=
Mesh: ( Body , eyes , tonque , teeth and clothes )
Body Polygons: 23344
Polygons of all clothes : 29544
=RENDER=
The model is being rendered in cycles (With some post processing settings)
=FUR=
The model contains 20 Fur divisions ( Hair Particle system )
(Body , head , eyes , tail , hair , etc...)
=FORMATS=
The model is native to Blender 3.2 and other formats like ( .FBX .OBJ .STL .DAE )
Just remembering rig,Fur,hair,drivers settings only in blender, other formats only meshes, any questions feel free to contact me
3D Model formats
Format limitations
- Blender 3.2 (.blend)73.7 MBVersion: 3.2Renderer: Cycles X
- OBJ (.obj, .mtl) (2 files)67 MB
- Autodesk FBX (.fbx)28.6 MB
- Collada (.dae)43.9 MB
- Stereolithography (.stl)42 MB