Debbie - Female Character Base Mesh
Hi there, this is my original female character base mesh Debbie includes
- ZBrush .ztl file for sculpting retains subdivision levels (1to3. You can even reconstruct it once.).
- blender scene file for rendering in Eevee and rigging generated from Auto-Rig Pro Smart feature.
- rig tools add-on and proxy_picker.py for blender (only to ensure the IK snaps and other rig functions).
- Marmoset Toolbag scene for look development.
- FBX files are compatible with Unreal Engine 4 (Bones are following UE4 naming convention).
- UV unwrapped and PBR textures for
1. Body (Full) (24,903 verts) 4k normal, albedo, roughness. Recommended. The default for preview images.
2. BodyLow (Full) (6,797 verts) 4k normal, albedo, roughness. In case you need a model that has an extremely low amount of polygons.
3. Eyes (2,264 verts) 1k albedo
4. TeethGumTongue (4,808 verts) 1k albedo, roughness.
5. Hair (8,840 verts) 2k normal, alpha.
6. Eyelash (228 verts) 2k normal, alpha.
7. Eyebrow (1,020 verts) 2k normal, alpha.
8. Bikini (3,525 verts) 1k normal, roughness.
(Total 45,588 verts / BodyLow version 27,482 verts)
**-----Note-----**
- rig tools add-on and proxy_picker.py for blender you can use only to ensure the IK snaps and other rig functions. **It doesn't include Auto-Rig Pro add-on itself.** Rig is generated from ARP Smart feature. Although I did my best weight painting, you may need to tweak weight maps to achieve your desired result.
Thanks for reading!
- ZBrush .ztl file for sculpting retains subdivision levels (1to3. You can even reconstruct it once.).
- blender scene file for rendering in Eevee and rigging generated from Auto-Rig Pro Smart feature.
- rig tools add-on and proxy_picker.py for blender (only to ensure the IK snaps and other rig functions).
- Marmoset Toolbag scene for look development.
- FBX files are compatible with Unreal Engine 4 (Bones are following UE4 naming convention).
- UV unwrapped and PBR textures for
1. Body (Full) (24,903 verts) 4k normal, albedo, roughness. Recommended. The default for preview images.
2. BodyLow (Full) (6,797 verts) 4k normal, albedo, roughness. In case you need a model that has an extremely low amount of polygons.
3. Eyes (2,264 verts) 1k albedo
4. TeethGumTongue (4,808 verts) 1k albedo, roughness.
5. Hair (8,840 verts) 2k normal, alpha.
6. Eyelash (228 verts) 2k normal, alpha.
7. Eyebrow (1,020 verts) 2k normal, alpha.
8. Bikini (3,525 verts) 1k normal, roughness.
(Total 45,588 verts / BodyLow version 27,482 verts)
**-----Note-----**
- rig tools add-on and proxy_picker.py for blender you can use only to ensure the IK snaps and other rig functions. **It doesn't include Auto-Rig Pro add-on itself.** Rig is generated from ARP Smart feature. Although I did my best weight painting, you may need to tweak weight maps to achieve your desired result.
Thanks for reading!