Liebherr L580 XPower with Log Grapple
Detailed 3d model of Liebherr L580 XPower with Log Grapple.
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- all Geometry - Polygons with more than 4 side < 1%
- the model partially optimized for meshsmooth modifier
- details which need smoothing, are designated by a prefix of 'SM2'
- details with prefix 'NS' are ready and does not needed smoothing modifiers
- this model contains poles (more than 5 edges that converge to a single vertex.)
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleaned
- Resolutions:
4096x4096 pix
2048x2048
1024x1024
1417x1417
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2012 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray
Topology of geometry:
- forms and proportions of The 3D model most similar to the real object
- detailed enough for close-up renders
- the geometry of the model was created very neatly
- there are no many-sided polygons
- all Geometry - Polygons with more than 4 side < 1%
- the model partially optimized for meshsmooth modifier
- details which need smoothing, are designated by a prefix of 'SM2'
- details with prefix 'NS' are ready and does not needed smoothing modifiers
- this model contains poles (more than 5 edges that converge to a single vertex.)
Materials and Textures:
- 3ds max files included Standart materials and Vray-Shaders
- large size textures with layers (*.tiff) included
- all textures paths are cleaned
- Resolutions:
4096x4096 pix
2048x2048
1024x1024
1417x1417
Organization of scene:
- to all objects and materials names in scene are appropriated
- real world size (system units - mm)
- coordinates of location of the model in space (x0, y0, z0)
- does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
File Formats:
- original file format - 3ds max 2012 + Vray
- 3ds max with standard materials
- 3ds, obj, fbx (Multi Format)
- Cinema 4D and Maya - exported with standard materials
Renders:
- all previews rendered 3ds max Vray
- the model is completely ready for use visualization in 3ds max + Vray